Make sendExpressionCall exportable - For compatibility with existing extensions

afbe21b6b45d2ee2ffcbd1df6fa77a15c573342c

Wolfsblvt <wolfsblvt@gmail.com>

1 files changed, +1 -1Showing whitespace changes
public/scripts/extensions/expressions/index.js+1 -1
@@ -646,7 +646,7 @@ function getFolderNameByMessage(message) {
646 * @param {boolean} [options.vnMode=null] If true, the expression will be sent in Visual Novel mode. If null, it will be determined by the current chat mode.646 * @param {boolean} [options.vnMode=null] If true, the expression will be sent in Visual Novel mode. If null, it will be determined by the current chat mode.
647 * @param {string?} [options.overrideSpriteFile=null] - Set if a specific sprite file should be used. Must be sprite file name.647 * @param {string?} [options.overrideSpriteFile=null] - Set if a specific sprite file should be used. Must be sprite file name.
648 */648 */
649async function sendExpressionCall(spriteFolderName, expression, { force = false, vnMode = null, overrideSpriteFile = null } = {}) {649export async function sendExpressionCall(spriteFolderName, expression, { force = false, vnMode = null, overrideSpriteFile = null } = {}) {
650 lastExpression[spriteFolderName.split('/')[0]] = expression;650 lastExpression[spriteFolderName.split('/')[0]] = expression;
651 if (vnMode === null) {651 if (vnMode === null) {
652 vnMode = isVisualNovelMode();652 vnMode = isVisualNovelMode();