Tweaking activateNaturalOrder Changes to activateNaturalOrder to try to keep silent characters silent.

e097e42ff8dd28ac424f51466bc056f43bad5e5e

David Fedolfi <dfedolfi@gmail.com>

1 files changed, +10 -4Ignore whitespace
public/scripts/group-chats.js+10 -4
@@ -1006,6 +1006,7 @@ function activateNaturalOrder(members, input, lastMessage, allowSelfResponses, i
10061006 }
10071007 }
10081008
1009+ let chattyMembers = [];
10091010 // activation by talkativeness (in shuffled order, except banned)
10101011 const shuffledMembers = shuffle([...members]);
10111012 for (let member of shuffledMembers) {
@@ -1023,19 +1024,24 @@ function activateNaturalOrder(members, input, lastMessage, allowSelfResponses, i
10231024 if (talkativeness >= rollValue) {
10241025 activatedMembers.push(member);
10251026 }
1027+ if (talkativeness > 0){
1028+ chattyMembers.push(member);
1029+ }
10261030 }
10271031
10281032 // pick 1 at random if no one was activated
10291033 let retries = 0;
1030- while (activatedMembers.length === 0 && ++retries <= members.length) {
1034+ // try to limit the selected random character to those with talkativeness > 0
1031- const randomIndex = Math.floor(Math.random() * members.length);
1035+ let randomPool = chattyMembers.length > 0? chattyMembers : members;
1032- const character = characters.find((x) => x.avatar === members[randomIndex]);
1036+ while (activatedMembers.length === 0 && ++retries <= randomPool.length) {
1037+ const randomIndex = Math.floor(Math.random() * randomPool.length);
1038+ const character = characters.find((x) => x.avatar === randomPool[randomIndex]);
10331039
10341040 if (!character) {
10351041 continue;
10361042 }
10371043
10381044 activatedMembers.push(membersrandomPool[randomIndex]);
10391045 }
10401046
10411047 // de-duplicate array of character avatars